Discover the most popular and inspiring quotes and sayings on the topic of Debugging. Share them with your friends on social media platforms like Facebook, Twitter, or your personal blogs, and let the world be inspired by their powerful messages. Here are the Top 100 Debugging Quotes And Sayings by 89 Authors including Lev Grossman,Clifford Stoll,Anonymous,Tony Hoare,Steven Levy for you to enjoy and share.
Blue screen of death: she'd crashed his system. Oh, well. Boys were so unstable that way, full of buggy, self-contradictory code, pathetically unoptimized.
I spend almost as much time figuring out what's wrong with my computer as I do actually using it.
Settle yourself down for an apocryphal bedtime story. A programmer's parable, if you will ... .
There are two ways of constructing a piece of software: One is to make it so simple that there are obviously no errors, and the other is to make it so complicated that there are no obvious errors.
There has never been an unexpectedly short debugging period in the history of computers.
The key to fixing the problem is to understand just what needs fixing or improving.
An important part of investigating performance issues is to have the right tools and understand how to use them.
All right, it's a beach. I'm just messing with you."
"It would be funnier if we hadn't spent the last two days trying to hunt down the glitch."
"Did you find it?"
"Yes. The software seems to be submitting fake bug reports. Try to be serious."
"Try to not call me 'the software.
The experience of writing something in Java and then trying to figure out - I myself have trouble installing Java on my computer - it's horrible.
Programmers are like magicians who fool everyone into thinking they are perfect and never wrong, but it's all an act. They make mistakes all the time.
inspect what you expect
I try to dig deep into my memory vault but my memory fault is all I find.
I just look at things and figure out how they work. Once you know how something works, you can figure out how to fix it." She
There are two methods in software design. One is to make the program so simple, there are obviously no errors. The other is to make it so complicated, there are no obvious errors.
A fault mender is better than a fault finder.
Something Wrong Somewhere
walkthrough and see if you get anything." "Get
There are two ways to write error-free programs; only the third one works.
something important is broken
I've noticed that just about every time I find a large program with known glitches that no one seems able to fix, that program is written in C and is likely written by a programming team in a remote location.
Eliminate the cause of a mistake. Don't just clean it up.
It is hard to write even the smallest piece of code correctly.
If you're looking for faults use a mirror, not a telescope
technical trouble?
Each new user of a new system uncovers a new class of bugs.
A technician who uses the term "glitch" is like a
Doctor who tells you you're suffering from a "thingy," except the doctor won't tell you to go home and try turning yourself on and off again.
Learning the art of programming, like most other disciplines, consists of first learning the rules and then learning when to break them.
We have such a tendency to rush in, to fix things up with good advice. But we often fail to take the time to diagnose, to really, deeply understand the problem first.
The problem would not exist if I asked beforehand. Hence, it is vital to ask honest questions (even if it sounds "stupid") rather than making assumptions. Everybody makes mistakes; the good news is that everything can be fixed.
Fiddling with a program until it appears to work is a reliable way of obtaining a program that almost works
This is what it is to learn programming. You get to know your useful tools, then you look around, and there are some handy new tools nearby and those tools show you the bottomless horror that was always right next to your bed.
problem detection method
On a film set, we're all glorified troubleshooters, really, as directors. It's not if a problem arises. It's when.
Voodoo Programming: Things programmers do that they know shouldn't work but they try anyway, and which sometimes actually work, such as recompiling everything.
Then it's a matter of troubleshooting, grasping the bull by the horns, seizing the nettle, coping and hoping, damning torpedoes and trying any old thing.
GOTO, n.: A programming tool that exists to allow structured programmers to complain about unstructured programmers.
Software bugs are like cockroaches; there are probably dozens hiding in difficult to reach places for every one you find and fix.
The trick generally is to break programs into pieces and have those pieces be individually testable and so then when you move on to the other pieces you treat it as a black box knowing that it either works or doesn't work.
Always look at the function, its not what you did but why do you do it? Once you find the why then you walk through another door
You're often trying to fix a script by shooting it.
One of the best ways to ruin a program is to make massive changes to its structure in the name of improvement. Some programs never recover from such "improvements." The problem is that it's very hard to get the program working the same way it worked before the "improvement.
The fact that it wasn't tells me that we've got a much more fundamental problem of understanding what went wrong, and we've got to figure out what was there. And that's what I call fundamental fault analysis.
If you, or any public-spirited programmer, wanted to figure out what the software on your machine is really doing, tough luck. It's illegal to reverse engineer the source code of commercial software to find out how it works.
See it, identify it, and deal with it.
Software development is a cruel business. Every detail matters - just
If you cannot grok the overall structure of a program while taking a shower, you are not ready to code it.
When there is a problem, always identify and evaluate your underlying assumptions that may be contributing to the problem or preventing you from seeing the problem clearly.
Man is programmed to find the programmer.
We can debug relationships, but it's always good policy to consider the people themselves to be features. People get annoyed when you try to debug them.
Sometimes, something seems dead, and then out of the blue, someone just figures out the way to fix a script and it goes.
Errors flies from mouth to mouth, from pen to pen, and to destroy it takes ages.
Most of you are familiar with the virtues of a programmer. There are three, of course: laziness, impatience, and hubris.
Errors in code are what programmers call bugs, though when our programs go wrong, we prefer to call them "unexpected additional features." Very
All great programmers learn the same way. They poke the box. They code something and see what the computer does. They change it and see what the computer does. They repeat the process again and again until they figure out how the box works.
You have to fix something when it first appears.
In the practical world of computing, it is rather uncommon that a program, once it performs correctly and satisfactorily, remains unchanged forever.
Program testing can be used to show the presence of bugs, but never to show their absence!
If it isn't broken don't try to fix it
Don't find fault, find a remedy; anybody can complain
As if fixing the little errors would made the big stuff manageable.
I'm still learning. I've never done a digital project before. And I'm pretty sure I did things to the software that weren't supposed to be done.
When things go wrong under your command start searching in increasingly large circles around your own two feet.
Hey, if you can't fix it, let someone else fix it for you.
From then on, when anything went wrong with a computer, we said it had bugs in it.
What impressess me is that one bug... error... glitch.... just ruin the perfection of myself.
DISCUSSION, n. A method of confirming others in their errors.
It's hard enough to find an error in your code when you're looking for it; it's even harder when you've assumed your code is error-free.
Don't find fault, find a remedy.
A typical software project can present more opportunities to learn from mistakes than some people get in a lifetime.
Specifically, my favorite tool in Java is hot code swapping in debug mode, meaning I can edit the code while the game is running and immediately see the results in the running game. This is super great for rapid tweaking.
To look at the work of your peers, and learn how to explain with kindness and precision, the nature of their mistakes is, in fact, how you learn to diagnose your own work.
When people tell you what doesn't work, they're usually right. When they tell you how to fix it, they're usually wrong.
To understand how something works, figure out how to break it.
Do not be afraid of errors. There are no errors.
Not all the features of atypical human operating systems are bugs.
I understand that it isn't your fault your programmer had so little imagination. The
A Caske and an ill custome must be broken.
Use a mirror in difficult times. You will see both cause and resolution.
some unknown attacker on a
It's probably fair to say that the ratio of time our Connector developers spend in the debugger versus the Emacs buffer is higher than with most software.
Design bugs are often subtle and occur by evolution with early assumptions being forgotten as new features or uses are added to systems.
As soon as you start analyzing something it stops
Even for the very best programmers ah, sometimes you'll see someone else's program or somebody will come along and they'll show you what can be done in a simpler way.
Someone once told me that explaining is an admission of failure.
I'm sure you remember, I was on the phone with you, sweetheart.
Problems are messages
Most critical fault-finding, when reduced to its essentials, simply amounts to reproach of the author because he is himself
thinks, feels, sees, and creates, as himself, instead of seeing and creating in the way the critic would have done.
Computer system analysis is like child-rearing; you can do grievous damage, but you cannot ensure success.
More than any other modern tool, computers are a total mystery to their users. Most people never open them up to fix them or to see how they work.
The first step to problem solving is figuring out who's got the problem.
As they say, the first step in fixing something is getting it to break.
To me, error analysis is the sweet spot for improvement.
These things are hard to pin down. We work on a script a bit, then work on a different one.
Finding faults is for those with tired minds.
To understand a program, you must become both the machine and the program.
To be a programmer is to develop a carefully managed relationship with error. There's no getting around it. You either make your accomodations with failure, or the work will become intolerable.
the road to programming hell is paved with global variables,
Did that high-and-mighty attitude of yours come attached to you when you were spawned?!
Was it a bug your programmer couldn't fix?!
Something was wrong with the devices themselves. Digging deep into the internal structure of the circuit boards with powerful microscopes, Simon's team had discovered broken and incorrect connections, electronic dead-ends, short circuits, and nonsensical pathways.
Nothing is really broke, so it's not like I can fix it. I just have to keep trying to find what I'm looking for.
The lesson is: Even if you know exactly what is going on in you system, measure performance, don't speculate. You'll learn something, and nine times out of ten, it won't be that you were right!!