Discover the most popular and inspiring quotes and sayings on the topic of Games. Share them with your friends on social media platforms like Facebook, Twitter, or your personal blogs, and let the world be inspired by their powerful messages. Here are the Top 100 Games Quotes And Sayings by 90 Authors including Fred Wilson,M.c. Escher,Nightbits,Michael J. Tougias,Brian Jacques for you to enjoy and share.
Games are the most social of all things on the web.
All my works are games, serious game.
Life is like a game
Start, Progress, Retry, Gameover
recreation, was already talking
Food to eat and games to play.
Tell me why, tell me why.
Serve it out and eat it up.
Have a try, have a try.
A well-designed game is a guided missile to the motivational heart of the human psyche.
Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game.
Sorry, Trouble, Candy Land, Uno, and checkers
Games are good or bad as to their nature; all may be perverted.
I don't really play a lot of games.
All the games were selected for them by supervisors and had to have some useful, educational purpose. The children learned these new games but unlearned something else in the process: they forgot to be happy, how to take pleasure in little things and last, but not least, how to dream
I'm a huge 'Call of Duty' fan, 'Minecraft' and all those kinds of video games. I'm constantly playing video games every day.
There is no problem that doesn't have some underlying need for more optimism, stamina, resilience and collaboration. And games are, I believe, the best platform we have for providing that.
I definitely play some games, like Nintendo D.S. or the Wii, and some computer games.
In 2007 I was at Facebook, and we looked at some of the social networks in Asia, and they were full of games.
I like game shows.
Of course there is school and sports, but I also like X-Box 360. 'Black Ops 3' is one of my favorites. I also like to play the guitar and piano.
Game, noun: Any unserious occupation designed for the relaxation of busy people and the distraction of idle ones. It's used to take people to whom we have nothing to say off our hands, and sometimes even ourselves.
Our approach to making games is to find the fun first and then use the technology to enhance the fun.
Though games were barely acknowledged as a legitimate form of expression, let alone a legitimate art form, Tom was convinced that they were almost sublime forms of communication, just as films or novels. After
Games are all about taking risks.
Gaming is a kind of tacit confession that the company engaged therein do in general exceed the bounds of their respective fortunes, and therefore they cast lots to determine upon whom the ruin shall at present fall, that the rest may be saved a little longer.
I think games are starting to branch out. It's not just guys sitting at their computer stations. Games are so fun, that everybody gets into them a little bit.
Bitch wants to play games, let's play games.
Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives.
Games are providing rewards that reality is not.
I wrote this book to fill a blind spot in our history, to remind us that outsider amateur game-makers creating personal games have always been here. Since before your Xbox. Since before your PlayStation.
Lest we forget where we come from. Lest we forget what we're capable of.
Games? Cupid struck, slapping Nico sideways into a granite pedestral Love is no game! It is no flowery softness! It is hard work!
A quest that never ends. It demands everything from you
especially the truth. Only then does it yield rewards
play with whatever the day brought in.
I'm a big sports guy - golf, tennis, baseball, basketball, snowboarding - and I love games.
When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.' page 21
Games can sometimes be fun."
He smiled and lifted his wineglass. "A toast."
She lifted hers. "To dangerous games." He smiled.
"To winning." She clinked her glass against his.
I've spent hours playing video games.
The world is not likely to tire of an amusement which never repeats itself, of a game which today presents features as novel and charms as fresh as those with which it delighted, in the morning of history, the dwellers on the banks of the Ganges and Indus.
Video games are a huge, incredibly popular, world-transforming medium.
Bedroom games. That's all it is. But they're serious, and when played right, everyone wins." He
I play some fighting games, but mostly I just play sports.
All video games are games, obviously. They're designed. They're digital. They have rules; they give an audience some type of vicarious experience.
Gaming has been resorted to by the affluent as a refuge from ennui. It is a mental dram, and may succeed for a moment; but, like all other stimuli, it produces indirect debility.
A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.
Today, there are many, many ways to entertain people in one single videogame. And the Internet has made it so easy for people to ask for clues.
It isn't about games, for me, personally, and it never really was. It was about creating something- anything- far bigger than yourself.
By playing games you can artificially speed up your learning curve to develop the right kind of thought processes.
I love to play games. Anything that is competitive. I love to play darts, shoot pool, any video game or board game, anything like that I am all about. For me is more about spending time with somebody, hanging out and enjoying yourself.
Now, games have been democratized. Everyone plays games.
It is in games that many men discover their paradise.
Today, I look forward and I see a future in which games once again are explicitly designed to improve quality of life, to prevent suffering, and to create real, widespread happiness.
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
Girlfriends, indeed: the anti-video game.
These games inspire laughter, spontaneity, ensemble building, physical and vocal expression, concentration, self-discovery/reflection, self-esteem, and, ultimately, I believe, good health. They get adults, and teenagers too, playing again, which is no small feat.
One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games.
The game is my wife. It demands loyalty and responsibility, and it gives me back fulfillment and peace.
Fiction novels, that's my game.
Games are getting more interesting. I mean, when we talk about books, they can be anything from a summer blockbuster to 'War and Peace' - well, games are the same. I think the creative side is catching up with the technology.
Games shouldn't only be fun. They should teach or spark an interest in other things.
Video games and computers have become babysitters for kids.
Games is like hardwired plumbing in the house of pop. It's not pop itself, its sort of like the behind-the-scenes arteries and capillaries of pop music.
Sports, Politics and Technology. All the same game.
But games always cover something deep and intense, else there would be no excitement in them, no pleasure, no power to stir us.
Games I do find interesting for what they say about us, about what we wish for, about the programming. But let it stop there: don't listen to this rubbish about them actually being good for you, helping with hand-eye co-ordination or whatever. They're games. They prepare you for nothing.
I like to play video games like 'Rock Band' and 'Guitar Hero.'
Some of the roots of role-playing games (RPGs) are grounded in clinical and academic role assumption and role-playing exercises.
Even if you say you "don't play games," that is a type of game - it is the "I don't play games" game.
A game is like a mirror that allows you to look at yourself.
Life is more fun if you play games.
A good game gives us meaningful accomplishment - clear achievement that we don't necessarily get from real life. In a game, you've beaten level four, the boss monster is dead, you have a badge, and now you have a super laser sword. Real life isn't like that, right?
The average American child, by age eighteen, is estimated to have seen eighteen thousand murders and two hundred thousand acts of violence on television. The "death play" of popular video games is accelerating these numbers to ever-higher levels.
I'm a huge gamer. I play a lot of games, and I play one game until I'm really, really good at it.
When is a game not a game? When the game is afoot.
I don't play games. I ran away from home because my Dad brought me an Xbox.
VII. A Knock at the Door VIII. A Hand at Cards IX. The Game Made X. The Substance of the Shadow XI. Dusk XII.
The games made me the guy who I'm here now, the articles and the videos which I have watched and I continue to watch make the person today who I am. The life build me as such type of person!
Mostly I play sports games - football and basketball. 'Inside Drive' and 'NFL Fever.'
Games can be art, and they can be significant and all the glorified things that we want them to be. But if you ask a kid if their toys are important, they'll say 'yes,' and 'Please don't take them away.'
At home I mostly stick to online Scrabble, or chess or Risk - games I find far less addictive than the spectacular games created for consoles these days. But, whenever I get the chance, I head over to my friend Kyri's house to play his PS3.
I'm a video game buff.
A game is an opportunity to focus our energy, with relentless optimism, at something we're good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.
I played lots of games and I was a fan of gaming, so I was always looking for new games.
This maybe a game, but it isn't meant to be played
When a medium like games or comic books whips up such a rapture of enthusiasm, naturally we look for lessons we should be learning.
games aren't the opposite of work, but experiences that set aside the ordinary purposes of things.
Make the practices like games and the games like practices.
I don't know video games.The last video game I played, apart from Dance Dance Revolution at Jeremy's house, which I was very good at - Scarlett [Johansson] and I will always have "Billie Jean" - was Super Mario Kart on the Super Nintendo. I'm from the Dark Ages.
Over time, the games we play can change how we think and what we're capable of. And it's easy to maximize the benefits so the changes are positive.
playing that game!
You create your own game in your mind based on your beliefs, intents, perception and rules.
Games are a compromise between intimacy and keeping intimacy away.
I play video games, dude!
In order to expand the gaming population, it is taken for granted that we need to offer games to satisfy veteran gamers. At the same time, I believe that we need to make a new proposal, so that those who do not play games can say, 'I can do it' and, 'I want to touch it.'
I'm into video games, but only real specific lame video games.
Games, by nature, have more plot options and non-linear qualities than TV and film.
said Paul Howard-Jones, the British neuroscientist who leads the University of Bristol's NeuroEducational Research Network, games will become central to schools. "I think in thirty years' time, we will marvel that we ever tried to deliver a curriculum without gaming.
I like to have fun, but I don't play games.
Clearly he has to create games to win em!
A game played with serious problems. That's what art is.
Games have been called the lab for the development of moral attributes, but they will not, of themselves, accomplish this purpose. They must be properly conducted by competent individuals.
The application of gaming metaphors in non game contexts to influence behavior, improve motivation and enhance engagement.
Much of life is a game. If played skillfully, with an intelligent and fascinating opponent, it can become almost a dance. One challenges and moves, the other teases and skips away, only to dart forward later and strike a telling blow.
Pen-and-paper role-playing is live theater and computer games are television. People want the convenience and instant gratification of turning on the TV rather than getting dressed up and going out to see a live play. In the same way, the computer is a more immediately accessible way to play games.
Have you ever played a video game that didn't have escalating levels of difficulty? Well, life can feel like play, too, when we purposefully engage in activities that demand we test and develop our skills.