Discover the most popular and inspiring quotes and sayings on the topic of Mode. Share them with your friends on social media platforms like Facebook, Twitter, or your personal blogs, and let the world be inspired by their powerful messages. Here are the Top 100 Mode Quotes And Sayings by 91 Authors including Marcus Luttrell,Bryce Harper,Lailah Gifty Akita,Charlotte Perkins Gilman,Hideo Kojima for you to enjoy and share.
The Warrior Elite,
I don't have 'gears.' I play one way. That's all I've ever known. I WILL.
Man need discomfort for awaken.
[Warfare is] maleness in its absurdest extremes. Here is to be studied the whole gamut of basic masculinity, from the initial instinct of combat, through every form of glorious ostentation, with the loudest accompaniment of noise.
'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player.
You have to dig SEEEEERIOUSLY deep in Insanity MAX:30!
Either you vegetate and look out a window, or activate and try to effect change.
Rested, Refreshed, and Ready to run, the three Rs of peak performance.
You deserve a full time play; you can't be reserved. Engage your best stamina; you have my support ... You can't be a surplus ... !
Sometimes on the basketball court or on the football field, you enter this place called 'The Zone.' You're not supposed to acknowledge when you're in 'The Zone,' but when you are, you simply cannot be stopped.
Rest, Recreated, Refreshed and Refuel!
This violent state of mind.
This violent state of mine.
I've noticed that the more adventurous and in that mode that I am, it seems that the more the audience really likes it.
To stay in the game, you have to stay in the game.
Awaken my strength.
It is ... marvellous ... to have a period of apparent fanaticism. No obstacle can discourage you. The single vision of your quest obscures defeat and lifts you over mountainous difficulties.
Don't be obsessed with tactics but with purpose. Tactics have a half life.
It was such a relief to program in user mode for a change. Not having to care about the small stuff is wonderful.
Max is an idiot," Ivy said, struggling to her feet and almost toppling over before Jack caught her. "Slow down, Speed Racer," he said. "You need to move slowly until your body adjusts to its new reality." "And what reality is that?" "The one where you're not super human.
playing that game!
I start the show, and the armour goes on, and the showman comes out. When the show is finished, that comes off, and I become soft centred again.
To apply norm, soldiers needed.
Life's a video game stuck on hardest, no way to save, and no extra lives. Worst part? No manual either. - Marlon Samson
Attack the enemy's strategy.
Switchback"
turn, turn,
and again,
hard scrabble
steep travel
ahead.
Constant and pervasive danger makes agile movement a high priority for all soldiers, whether they are assigned directly to combat or not.
Rest, v. and n.
Rest with me for the rest of this.
That's it. Come closer.
We're here.
Game recognize game in The Bay mane.
elite squad that went after the tough cases with the relentless skill of a boar rooting in the mud for a truffle.
I would say I'm a casual gamer. I'm not hardcore.
Mayhem now, please.
Design a clear and simple interface. The primary task of the interface is to present the player with a choice of the available actions at each moment and to provide instant feedback when the player makes a choice.
Landscape ... can 'enlarge the imagined range for self to move in.
You can change an outfit, you can outfit change, or both.
The central question of a warrior's training is not how we avoid uncertainty and fear but how we relate to discomfort. How do we practice with difficulty, with our emotions, with the unpredictable encounters of an ordinary day?
trained army. The
very acutely conscious
Elimination Phase
The commander's talents are given greatest scope in rough hilly country. Mountains allow him too little real command over his scattered units and he is unable to control them all; in open country, control is a simple matter and does not test his ability to the fullest.
For this game you need, above all things, to be in a tranquil frame of mind.
In difficult ground, press on; In encircled ground, devise stratagems; In death ground, fight.
It's about being hardcore. Because this is the last war, and only the hardcore will survive it.
Tactics mean doing what you can with what you have.
Wake. But no matter what the pleasure - whether it be brawls or seduction,
Have you ever played a video game that didn't have escalating levels of difficulty? Well, life can feel like play, too, when we purposefully engage in activities that demand we test and develop our skills.
Dying is active. Dying is not what happens to you. Dying is what you do. Dying
Radical self-denial gives the feel of adventure. If we forsake all, we even have the chance of glorious martyrdom. But in service, we must experience the many little death of going beyond ourselves. Service banishes us to the mundane, the ordinary, the trivial
players on the VLT machines,
Infantry Marines live only and forever in the real world.
I think insanity is the hardest thing to play.
In War, the young soldier is very apt to regard unusual fatigues as the consquence of faults, mistakes, and embarrassment in the conduct of the whole, and to become distressed and depondent as a consequence. This would not happen if he had been prepared for this beforehand by exercises in peace.
It's always exciting when you can go into a mode where you can be both spontaneous and choreographed. Sort of in control and out of control at the same time.
Attack if you can attack, defend if you can't attack, flee if you can't defend, surrender if you can't flee, die if you can't surrender!
Activate yourself to duty by remembering your position, who you are, and what you have obliged yourself to be.
We're under strong>sstrong>ome grostrong>sstrong>strong>sstrong> mistrong>sstrong>conception that we're a good strong>sstrong>peciestrong>sstrong>, going strong>sstrong>omewhere important, and that at the lastrong>sstrong>t minute we'll correct our errorstrong>sstrong> and God will strong>sstrong>mile on ustrong>sstrong>. It'strong>sstrong> delustrong>sstrong>ion.
Focus on the mission.
rang with proficiency
AOE/Axsys The magic machine.
Keep calm and keeper goin
We had fancied our task would be different, only to find we were to be trained for heroism as though we were circus-ponies. But we soon accustomed ourselves to it. We learned in fact that some of these things were necessary, but the rest merely show. Soldiers have a fine nose for such distinctions.
Anomaly enables miracle.
To Be Trained Is To Be Strengthened
Victory; a matter of staying power.
Weapons readiness?" "Nominal," Dalal
When you master role-playing [gaming], you become immersed in an activity that is peerless among leisure-time pursuits.
Most people have two emergency modes. Fight and Flight. But Conner always knew he had three. Fight, Flight, and Screw Up Royally.
We are pathfinders on a mission, Beholders following the Light, Runners gunning for the prize and Fighters remaining focused ... You have been described, do not accept any other description!
Service is the key to self-discovery of full strength
Turn on, Tune in, Drop out
something: scenario x is responded to by action y. Everyone learns it and then practices it until responses are almost instinctive. It's all part of the "train hard, fight easy" philosophy that's central to military life - though veterans of the campaigns in Iraq and Afghanistan smile
The only tactics I admire are do-or-die
Sport-based video games occupy an odd space within the sphere of modern home entertainment. Reliably enjoyed by millions, the sport-based video game stands at what sometimes feels like an oblique angle from the larger medium, and in ways that can be hard to articulate.
Type A Ellie liked to know the rules, like knowing what to expect. Flying blind made her nervous. He prepared to make her all kinds of nervous.
D and D: a role-playing game played only by very cool guys.
My mood, as I identify with each of my heroes, resembles what I used to feel when I played alone as a child. Like all children, I liked to play make-believe, to put myself in someone else's place and imagine dream worlds in which I was a soldier, a famous soccer player, or a great hero.
Character is victory organized.
We're at war.
On the verge of an apocalypse filled with monsters and torture in a nightmare world.
And I'm standing here, a moonstruck teenager pining for an enemy soldier. What am I, crazy?
This time, I'm the first to turn away.
The victory of endurance born.
Nothing trains like the triumph in trials.
Most train to be part of the game. The greatest train to be the game: I am the game. Third-and-9, two-minutes left, that's what I train for. I train for moments everyone runs from. I run for them.
The Band advances to the cadence of the flute, and has no call for retreat. Its code is Stand and Die.
Rise, Rise.
Dream, Dream.
Shine, Shine.
My squad is my family, my gun is my provider, and protector, and my rule is to kill or be killed.
One battle in twelve might be won by a brilliant military stratagem. The rest stood or fell by somebody's blunders. Only rarely, there came the feel of a great campaign evolved by a stylist: imaginative, comprehensive, irresistible.
How the hell can you play here?
Life is a campaign, a brief staying in a strange region.
If you hit the front end on the right-hand side you could turn that one on by itself and if you hit on the left-hand side you could turn it on and off. And in the middle it was like serious overdrive.
You know a game is going to suck if they have to put the word "extreme" anywhere in the title.
The war consciousness is purposely cultivated to guide the male away from the natural, healthy balances between masculine and feminine energies, and toward more unbalanced and detached psychologies.
Structure ignites spontaneity. Limits yield intensity. When we play ... by our self-chosen rules, we find that containment of strength amplifies strength.
Tactics flow from a superior position
You're in a fight to the death. This isn't a
boxing match. You can't win by scoring the most points.
It's all about training smart.
The way is in training.
You are working up to Mr. Fantastic Fiction levels of Zombie Expert, which is like playing Guitar Hero on some level that actually melts the guitar controller, burning your fingers with searing hot plastic till you scream in pain. Only with words. And zombies.
Fem-i-nist Fight Club / n. Your crew, your posse, your girl gang; your unconditionally helpful professional support system; your ride-or-die homies.
The basic premise of my system is to fatigue your opponents with constant pressure defensively and constant movement offensively.
Give me patience.
Flash.
Give me control.
Flash.
Survival Movement in Hostile Areas," most of which he could have quoted verbatim if somebody asked him, but really all you had to know was the acronym BLISS: B - Blends in with the surroundings L - Low in silhouette I - Irregular in shape S - Small in size S - Secluded
Welcome to the pleasure dome.