Discover the most popular and inspiring quotes and sayings on the topic of Valve. Share them with your friends on social media platforms like Facebook, Twitter, or your personal blogs, and let the world be inspired by their powerful messages. Here are the Top 100 Valve Quotes And Sayings by 92 Authors including Satya Nadella,Rebecca Mackinnon,Thomas Dolby,David Byrne,Charles Caleb Colton for you to enjoy and share.
Xbox is one of the most revered, loved brands in games.
Microsoft, Yahoo and others are helping to institutionalize and legitimize the integration of censorship into the global IT business model.
The hardware manufacturers, game designers, cable companies and computer companies and, in fact, film studios are going to ensure that this thing marches on. They know that they are going to make an enormous amount of money from it.
Domination and monopoly is the name of the game in the web marketplace.
Gaming is the child of avarice, but the parent of prodigality.
Facebook is terrifying to the traditional games biz.
A goal of Twitch is to be wherever gamers are, whether it's on laptops and handheld devices or integrated into gaming consoles and software.
We want to build things that encourage creativity and exploration. We're working to build a company focused on sustainable, creative and fulfilling game development. It's aimed at making a positive difference in our lives, as well as the lives of our people.
Mark Zuckerberg did his own software for Facebook, and Larry Page and Sergey Brin made their own for Google.
I was mad at Screen Gems, but I'm not mad at them anymore.
YOU ARE THE CEO OF YOU
I have fond memories of the development work that led to a lot of great things in modern gaming - the intensity of the first person experience, LAN and Internet play, game mods, and so on.
As history has shown, any new computing device capable of running a game will, by hook or by crook, soon have them available. (aka, the "Loguidice Law")
Video games are a huge, incredibly popular, world-transforming medium.
A company like DreamWorks, all we do is make product. That's all we do. We don't own distribution. We are purely in the creation of content.
RPX's current members include such giants as Apple, Amazon, Cisco, Dell, eBay, Google, Hewlett-Packard, HTC, IBM, Intel, LG, Microsoft, Oracle, Samsung, Sony, T-Mobile, and Verizon.
The thing with Linux is that the developers themselves are actually customers too: that has always been an important part of Linux.
Our developers will make great games for whatever high-end platforms exist.
The computer programmer is a creator of universes for which he alone is the lawgiver. No playwright, no stage director, no emperor, however powerful, has ever exercised such absolute authority to arrange a stage or field of battle and to command such unswervingly dutiful actors or troops.
It also makes me wonder whether we might soon see pain relief trials funded not by drug companies, but by the gaming industry.
WorldGate offers interactive set-top-box applications. Its customers want to interact with the Web as an adjunct to other things they can do, and WorldGate allows that through the layout engine in Mozilla, called Gecko.
Until 1986, developing games was a mere hobby for me. Back then, I didn't know that game designers existed, because the designers' names didn't appear on the boxes.
With tech companies, whoever's the leader is always questioned, you know. They say, 'Is this the end of them?' And - there's more - more times people think that's the case than it really is the case.
One of the things I loved about working on 'Portal' was that we'd get emails from people saying, 'I love to play first-person shooters but my girlfriend won't play them with me. But I got her to play 'Portal' and she had a blast.'
Notional is a production company with the DNA of an Internet company that makes content for everything.
If you don't have content, you don't sell hardware. We need a suite of content of really fun, compelling experiences that aren't just hardcore game-oriented, and when that's good enough, it'll be an easy decision to go to the consumer market.
Product Hunt, an online publisheraggregator that's become the hot arbiter of tech products.
So I'm leaving Sony, a free agent, owning half of Sony. I own half of Sony's Publishing. I'm leaving them, and they're very angry at me, because I just did good business, you know.
This will be the racing competition to end all racing competitions, .. I am extremely pleased to be working with Electronic Arts on this exciting opportunity giving music and gaming fans the chance to live the Need for Speed TM experience.
No other content company has Sony's intuitive grasp of technology and no other company has Sony's intimate understanding of the demands of content.
Apple's products
Intel continues ... to abuse their monopoly, and that's why, around the world, governments and regulatory agencies continue to go after them.
The Fatal Cache to be release in the next few weeks.
I'm a huge gamer.
players on the VLT machines,
I've watched what happens when a game like 'DragonVale' gets to number one on iOS. Suddenly there's ten other versions of it that hit the store. As a gamer, that bothers me. I don't like those companies.
I'm a late developer.
Gamers can feel when developers are passionate about their games. They can smell it like a dog smells fear. Don't be afraid to hold onto your unique vision: just be aware that it may not turn out exactly how you envisioned.
Stream is stream.
Rush has done some top-notch quality work, and we're very, very pleased with them. We really enjoy working with them. They are on time and on budget, which makes me happy.
The Internet is not so different from a highly interactive videogame with competitors set to be offed.
Hyper Ranked #1 in Amazon's Hot New Releases in Information Management (08/07/15)
Our mission is to revive the gaming industry by increasing our user base,
There are many people in the industry that know nothing about games.
Games is probably the biggest industry today that has gone really social, right. I mean, the incumbent game companies are really being disrupted and are quickly trying to become social. And you have companies like Zynga.
Amazon appears to be building a permission asset, not a brand asset.
It became clear to me by 1984 that Microsoft was likely going to be the big winner in the PC software apps and operating system category, partly because of the dynamics of owning and controlling the operating system: that gave you enormous power, and I came to see Bill Gates was fierce competitor.
We support about 5,000 non-governmental organizations (NGOs) with software, training, and technical support. We provide our software at virtually no cost to them, and they're lighting up the world with what they do.
We've been working with Paul Bettner and the Playful team since the beginning of Oculus. Paul was one of, I think, seven $5,000 Kickstarter backers.
Living on steam isn't easy.
Huge open source organizations like Red Hat and Mozilla manage the collaboration of hundreds of people who don't know one another and have spent no time hanging around the water cooler.
In order for us to deliver this we have to integrate the big-screen capability, the PC capability, and the Internet experience. This is a combination of hardware and software that delivers a new media experience.
We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration ... [The Internet] is not going to dictate the direction of where the game goes.
It gives you great pleasure to know that millions of developers, day to day, make their living using the software that you created.
Amazon has included me in an opportunity to provide top-shelf television-style programming live on the world's computer screens. To hold forth with the industry's very best actors, directors, musicians, authors - I'm thrilled to be on the cutting edge of this.
Companies in Silicon Valley invest a lot in understanding their users and what drives user engagement.
What's the right way to think about the distribution part of Steam? You need to worry about viruses and people trying to publish other people's content, but the underlying thing is to eliminate that barrier between people who create stuff and people who want to have access to it.
Some argue that our success is short-lived and temporary. So, we now need to make efforts to constantly expand the player base by offering services and titles that can appeal, not only to those who have never played games, but also to those who play them hard.
With the support of our vibrant web developer community and dedicated partners, our goal is to level the playing field and usher in an explosion of content and services that will meet the diverse needs of the next two billion people online.
BRODIE:
Hell hath no fury like a woman scorned for SEGA.
The future belongs to neither the conduit or content players, but those who control the filtering, searching and sense-making tools we will rely on to navigate through the expanses of cyberspace.
Game recognize game in The Bay mane.
I am delighted to invest in JetSynthesys and join the Board as Non-Executive Chairman. JetSynthesys aims to become the platform of choice for digital content and experience. We have invested extensively in backend technology infrastructure that is best in class in the world.
VaynerMedia filters the world how humans interact. This is how people are going to make buying decisions.
It's a mistake for Hollywood to impose themselves on the gaming space. Not only is it arrogant, but it hasn't really worked.
There are too many games being developed by people that have no business creating games.
PlayStation: Live in your world. Play in ours...
...and once you're hooked on gaming
you'll live and play in our world exclusively.
For me, Amazon has stepped in and presented the future of entertainment. Obviously, the future of entertainment is going to be on the internet.
From snake - charmers, we are now a nation of mouse- charmers. Our youngsters are shaping the world with the click of a mouse with their feats in the IT sector.
When I started to mention to people who know about such things, 'I'm doing this game, 'Portal 2', they got very excited, suddenly. More excited than anything I've ever done before, weirdly. Gamers are incredibly enthusiastic about the stuff they love.
Mozilla has one foot in the Valley, Silicon Valley product technology, and partly one foot in the social enterprise space.
Feel free to cover Amazon any way you want. Feel free to cover Jeff Bezos any way you want.
I was the lead designer on 'Portal,' and I really enjoyed making that type of game.
It's quite an unfair thought that Microsoft are trying to control our gaming, they're trying to force us to be online all the time. [People] didn't really think that through.
At Rackspace, I'm building a media house which will celebrate small teams who are having world-wide impacts through their building or use of new technology.
Xbox is about to become the next water cooler
many gamers have already figured out how to use the immersive power of play to distract themselves from their hunger: a hunger for more satisfying work, for a stronger sense of community, and for a more engaging and meaningful life.
We have the brand, and we have the fulfillment capability. Now we had to get the Net, and that's the easiest part of the game.
Gears of War: Exile was an unannounced game that I can't give any details about that has since been cancelled.
A wide variety of devices beyond personal computers are arriving, many of which will be used to browse the Web ... The Flash engineering team has taken this on with a major overhaul of the mainstream Flash Player for a variety of devices.
Cross platform, we have opportunity across all our businesses to not only take the most well-known and high-profile brands and bring them to life with the guidance of people who know them well, but to incubate new ones.
We're no longer in the days where everything is super well crafted. But at the heart of the programs that make it to the top, you'll find that the key internal code was done by a few people who really know what they were doing.
I would say the consumer Internet companies - in a lot of ways, if you go inside the consumer Internet companies and you see how they run, it's how all their businesses are going to run.
I'm a big gamer. I know the lead time and how long it takes to develop a game and how hard it is to get it right.
Gamers are everywhere, coming in all ages and genders, and developers have grown up, too.
Outside of my work as a comic book creator and co-publisher, I'm an avid gamer.
Games is like hardwired plumbing in the house of pop. It's not pop itself, its sort of like the behind-the-scenes arteries and capillaries of pop music.
The time for invisible boundaries that guard the 'purity' of gaming as a niche subculture is over. The violent macho power fantasy will no longer define what gaming is all about.
The Twitch community loves watching video games, chatting, and broadcasting. The average viewer watches over an hour and a half of video each day. Over two-thirds of our logged-in users chat each day.
Zynga made social gaming and play a worldwide phenomenon, and we remain the industry leader.
We will announce a new offering, where you can get a CA expert on your PC live, via video, on a range of topics about a product.
I don't think there is any franchise more powerful than ours around securing the consumer experience and we will not concede that to anyone including Microsoft.
Crowdsourcing is the ultimate disruptor of distribution because in a most Zen-like fashion, the content is controlled by everyone and no one at the same time.
There's a fundamental problem with how the software business does things. We're asking people who are masters of hard-edged technology to design the soft, human side of software as well. As a result, they make products that are really cool - if you happen to be a software engineer.
The gamer has become the hysteric of the 21st century: out of touch with reality, immature, lazy and troubled.
There's a popular saying that the Internet interprets censorship as damage and routes around it. Desire and innovation will trump policy, the argument goes, as clever programmers circumvent controls.
I'm always impressed by how compassionate the gaming community can be when they have a cause and appreciate that they leverage our platform to raise money for those in need. We continue to encourage giving in support of important causes, including Extra Life 2012.
As we've gotten more successful, there's a gap between the speed of our publishing pipeline and the speed of our receiving submissions pipeline. Our pipeline of leaks has been increasing exponentially as our profile rises, and our ability to publish is increasing linearly.
Most companies that are great at something - like AOL dialup or Borders bookstores - do not become great at new things people want (streaming for us) because they are afraid to hurt their initial business.
Since our inception, Youku Tudou as the leader in the multi-screen video space has helped transform how video and entertainment-related content is distributed and marketed.